Research Projects

Feasibility and Efficacy of the PRECISE DSS for Guiding Exercise Recommendation

R1: PRECISE Point-of-Care Decision Support Tool for Promoting Exercise and Recreation in People with Physical Disabilities Background The translation of evidence into practice is a key factor underlying the successful adoption and maintenance of exercise behavior in people with physical disabilities.  Unfortunately, healthcare providers lack the necessary decision support tools for expeditiously recommending to their […]

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Wheelchair Accessible Video Gaming Controller for Improving Health and Function Measures

R2: Efficacy of a Wheelchair Accessible Universal Active Video Gaming Controller in Improving Cardiorespiratory Fitness and Other Health and Function Measures in Adults with Physical Disabilities Background A growing body of literature indicates that increases in energy expenditure can be achieved during active video gaming (AVG) play in people with physical disabilities, including those with […]

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Teleexercise Programs for Spinal Cord Injury

R3.  A Scale Up Study Evaluating a Movement-to-Music Teleexercise Platform for Reaching a National Cohort of People with Spinal Cord Injury Background Physical inactivity is a serious public health issue in people with spinal cord injury (SCI)1, with less than 2% of their waking hours engaged in any type of structured exercise or leisure time […]

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Adoption of Universal Design Principles

R4: Barriers, Facilitators and Priorities for Adopting Universal Design Principles by Equipment Manufacturers and Public and Private and Recreation Facilities: A Mixed Methods Study Background Use of health club and fitness facilities in the U.S. is rising with current membership at 55.3 million1.  However, despite the number of facilities available, studies have cited their limited […]

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Development Projects

PRECISE Decision Support Tool for Guiding Exercise Recommendation

D1: PRECISE DSS: Precision-based Recreation, Exercise in Community Inclusive Settings and Environments- Decision Support Tool Background The development of suitable strategies for recommending appropriate exercise/recreation programs for people with disabilities is a dynamic, iterative process that involves complex decision-making between the user and the practitioner (e.g., health professional, fitness instructor)1.  Despite the abundance of evidence […]

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Wheelchair Accessible Video Gaming Controller

D2: Development of a Wheelchair Accessible Universal Active Video Gaming Controller (W-AVG) Background Active Video Games (AVG), also known as exergames, refers to a category of video games in which game play, progress and scoring require substantially greater levels of body movement.  Since their introduction, AVGs have become popular with people of all ages, with […]

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Advanced Virtual Exercise Environment Device for Promoting Physical Activity

D3: Advanced Virtual Exercise Environment Device (AVEED) for Promoting Socially Engaging Physical Activity in People with Disabilities Background RecTech has been developing a proof-of-concept advanced virtual exercise environment device (AVEED) and a utility patent has been filed.  AVEED is a universal, modular exercise device that can be taken into mass production at an affordable cost, […]

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Goetagged Social Networking System for Promoting Physical Activity

D4: RecTechMatch.com: A Person-Centered Geotagged Social Networking System to Promote Physical Activity in the Community Background The multilevel socio-ecological barriers to physical activity experienced by people with physical disabilities cut across structures and systems, community, institutions and organizations, interpersonal, and individual levels1-5.  Several studies have attempted to understand these barriers and facilitators, but to date, […]

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