PRECISE Decision Support Tool for Guiding Exercise Recommendation
D1: PRECISE DSS: Precision-based Recreation, Exercise in Community Inclusive Settings and Environments- Decision Support Tool Background The development of suitable strategies for recommending appropriate exercise/recreation programs for people with disabilities is a dynamic, iterative process that involves complex decision-making between the user and the practitioner (e.g., health professional, fitness instructor)1. Despite the abundance of evidence […]
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Wheelchair Accessible Video Gaming Controller
D2: Development of a Wheelchair Accessible Universal Active Video Gaming Controller (W-AVG) Background Active Video Games (AVG), also known as exergames, refers to a category of video games in which game play, progress and scoring require substantially greater levels of body movement. Since their introduction, AVGs have become popular with people of all ages, with […]
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Advanced Virtual Exercise Environment Device for Promoting Physical Activity
D3: Advanced Virtual Exercise Environment Device (AVEED) for Promoting Socially Engaging Physical Activity in People with Disabilities Background RecTech has been developing a proof-of-concept advanced virtual exercise environment device (AVEED) and a utility patent has been filed. AVEED is a universal, modular exercise device that can be taken into mass production at an affordable cost, […]
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Goetagged Social Networking System for Promoting Physical Activity
D4: RecTechMatch.com: A Person-Centered Geotagged Social Networking System to Promote Physical Activity in the Community Background The multilevel socio-ecological barriers to physical activity experienced by people with physical disabilities cut across structures and systems, community, institutions and organizations, interpersonal, and individual levels1-5. Several studies have attempted to understand these barriers and facilitators, but to date, […]
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